This section describes all of the new atom types and IDs which are used to extend the sprite track's media format, enabling the new action sprite capabilities.
Chapter 2, "Sprite Media Handler," describes how to create basic sprite samples with images, sprites, and their properties. A complete description of the grammar for sprite media handler samples, including action sprite extensions, is included in Appendix B.
Important
There are also new sprite track property atoms. In particular, you must set the
kSpriteTrackPropertyHasActions
track property in order for your sprite actions to be executed.
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